Hello, everyone. I made a thing! Actually, two things: The first is a
general-purpose modloader called Leather, and the second is a mod that
lets server owners change the drop tables on their server called
DropParty. Getting tired of how quickly players collect things, or want
to turn your server into a zany cod knockoff? Go for it! You can rewrite
the drop tables more or less from scratch, I guess.
So how do you get started?
Install Leather:
1. Shut down your server.
2. Download leather
3. Download furnace
4. Go into your server via FTP or file manager or whatever you've got.
You should have an accessible Rust_Server_data folder, so navigate into
it.
5. Upload the contents of LeatherLoader.zip to this folder.
6. Download the file entitled mainData (YOU SHOULD PROBABLY BACK THIS UP
OR SOMETHIN) and drop it into a folder by itself with the contents of
Furnace.zip.
7. Run Furnace.exe to "cook" mainData into something leathery that runs mods!
8. Upload your cooked mainData over the old one.
That was tough, but now it's easy to install mods! By the way, quick
note: as long as Leather is installed, your server will mark itself as
"Modded".
Install DropParty:
1. Download DropParty
2. Take a moment to pop DropParty open. By default, it comes with config
files set up for all the current loot tables to remain the same. You
should read "Configuring DropParty" to do something about those.
3. Upload the mods folder and its contents into the Rust_Server_data folder.
You should restart your server! Now all your shit is crazy and awesome!
Configuring DropParty:
So in the DropParty zip (mods/config/DropParty) there's a bunch of
config files- each one of these represent a loot table (the filename
correspond precisely to the loot table name), and its contents are set
up with the vanilla Facepunch values. NONE OF THESE FILES ARE ACTUALLY
NECESSARY AS IS- if a loot table doesn't have a corresponding file in
config/DropParty/, then it just won't get overwritten. The files are
just there to make editing easier for you- you should probably delete
the file for any loot table you don't plan on changing.
So when setting up the loot tables, it's important that you know that there are 6 important loot tables:
- SupplyDropSpawnListMaster is the table used for airdrop boxes
- ZombieLootList is the table used for zombie drops
- JunkSpawnList is the table used for the brown crates
- WeaponSpawnList is the table used for the white boxes
- AmmoSpawnList is the table used for green(?) boxes
- MedicalSpawnList is the table used for the red(?) boxes (I might have these reversed!)
The other tables are only important because they're referred to
(directly or indirectly) by the above 6. Remove all the references to
the other tables, and they stop being important. Oh, and you can add new
files to add new tables! TableName.cfg, if set up properly, will add
new table named TableName.
The format of these files is pretty darn self-explanatory, I believe.
The files are tab-delimited (there MUST be at least one tab between each
field). Blank lines and lines that start with # are ignored. Each file
has one header line and one or more table entries. The first field in
each entry is a weighting, not a percentage. Bigger number means more
likely to drop versus the other items. Each entry is of type T for
table (the third field must be the name of another loot table) or I for
item (the third field must be an item name- the name of all items in the
game is in the items.txt file included with DropParty).
When Facepunch drops a game update, you'll want to rebake your mainData
file, but you should be good to go otherwise. I'll also be redumping
& providing new Items.txt & default table cfg files so people
who want to make only small changes can stay synced with the vanilla
game (although again, deleting table files you're not modding will make
this far easier).
Have fun, let me know if more mods is something that interests you, and
let me know what you do with this tech- hopefully something interesting!
GitHub : https://github.com/LeatherLoader
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